Commit f09983ce by BellCodeEditor

auto save

parent 326af88b
Showing with 40 additions and 3 deletions
str1="python"
print(srt1)
text=list(srt1)
print(text)
abc="/".join(text)
print(abc)
\ No newline at end of file
...@@ -12,21 +12,51 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,51 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head= right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head = left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snake_head= up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snake_head = down
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="up":
y-=30
if setheading=="down":
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
...@@ -34,4 +64,4 @@ while True: ...@@ -34,4 +64,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
T.tick(3) T.tick(4)
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