Commit f0579821 by BellCodeEditor

save project

parent 30149ee7
Showing with 26 additions and 20 deletions
......@@ -10,6 +10,9 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
......@@ -18,32 +21,35 @@ position=[(180,90),(180,120),(210,120),(x,y)]
FPSCLOCK=pygame.time.Clock()
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
x+=30
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
x-=30
if event.key==locals.K_UP and setheading !='down':
setheading='up'
y+=30
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
y-=30
if setheading='right':
x+=30
elif setheading='up':
y+=30
elif setheading='down':
y-=30
x+=30
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading=='down'
snake_head=down
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='up':
y-=30
if setheading=='down':
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
......
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