Commit f0353f2d by BellCodeEditor

save project

parent 62ac9521
Showing with 9 additions and 5 deletions
...@@ -3,7 +3,6 @@ from pygame import locals ...@@ -3,7 +3,6 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
...@@ -15,6 +14,7 @@ body = pygame.image.load('body.png') ...@@ -15,6 +14,7 @@ body = pygame.image.load('body.png')
up=pygame.image.load('up.png') up=pygame.image.load('up.png')
down=pygame.image.load('down.png') down=pygame.image.load('down.png')
x,y=240,120 x,y=240,120
pioition=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -22,13 +22,17 @@ while True: ...@@ -22,13 +22,17 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
x+=30 x+=30
pioition.append((x,y))
pioition.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(right,(x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
for i in range(len(pioition)-1):
screen.blit(body,(pioition[i]))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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