Commit eb3322f5 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 41 additions and 5 deletions
......@@ -6,27 +6,62 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
clock = pygame.time.Clock() #创建时钟
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240,120 #设置蛇头的x坐标
position = [(180, 90),(180, 120),(210, 120),(240,120)] #用来记录蛇头和身体的位置
setheading = 'right'#设置方向
head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
#按键控制贪吃蛇
if event.type == locals.KEYDOWN: #是否按下键盘
if event.key == locals.K_RIGHT and setheading != 'left': #控制蛇头向右
setheading = 'right'
head = right
elif event.key == locals.K_LEFT and setheading != 'right': #控制蛇头向左
setheading = 'left'
head = left
elif event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
head = up
elif event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y)) #将当前蛇头位置添加到列表中
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(head, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
clock.tick(3) #设置帧数
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