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Commit
eb3322f5
authored
Oct 31, 2021
by
BellCodeEditor
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parent
16f0d60e
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with
41 additions
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5 deletions
snake.py
snake.py
View file @
eb3322f5
...
...
@@ -6,27 +6,62 @@ pygame.init()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
clock
=
pygame
.
time
.
Clock
()
#创建时钟
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
#设置蛇头的x坐标
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
240
,
120
)]
#用来记录蛇头和身体的位置
setheading
=
'right'
#设置方向
head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
#按键控制贪吃蛇
if
event
.
type
==
locals
.
KEYDOWN
:
#是否按下键盘
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
#控制蛇头向右
setheading
=
'right'
head
=
right
elif
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
#控制蛇头向左
setheading
=
'left'
head
=
left
elif
event
.
key
==
locals
.
K_UP
and
setheading
!=
'down'
:
setheading
=
'up'
head
=
up
elif
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
'up'
:
setheading
=
'down'
head
=
down
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
#将当前蛇头位置添加到列表中
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
))
screen
.
blit
(
head
,
(
x
,
y
))
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
)
)
screen
.
blit
(
body
,
(
180
,
90
))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
]
)
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
3
)
#设置帧数
\ No newline at end of file
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