Commit e9f2d1c3 by BellCodeEditor

save project

parent c7bd0d13
Showing with 21 additions and 19 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 pygame.init()
backgroung = pygame.image.load("bg.png")
apple = pygame.image.load("apple.png")
right = pygame.image.load("right.png")
body = pygame.image.load("body.png")
# 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) pingmu = pygame.display.set_mode((660,480))
x=270
y=240
# 背景 fps = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
#print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 x+=30
screen.blit(background, (0, 0)) pingmu.blit(backgroung,(0,0))
# 将贪吃蛇画上去 pingmu.blit(apple,(360,330))
screen.blit(right, (240, 120)) pingmu.blit(right,(x,y))
# 将贪吃蛇的身体画上去 pingmu.blit(body,(240,240))
screen.blit(body, (210, 120)) pingmu.blit(body,(210,240))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
fps.tick(5)
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