Commit e7f0bb82 by BellCodeEditor

save project

parent 6e90e2e9
Showing with 28 additions and 5 deletions
...@@ -12,28 +12,51 @@ background = pygame.image.load('bg.png') ...@@ -12,28 +12,51 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x,y = 240,120 x,y = 240,120
pos = [(180,90,),(180,120),(210,120),(x,y)] pos = [(180,90,),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !='left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !='right':
setheading = 'left'
snake_head = left
if event.key == locals.K_DOWN and setheading !='up':
setheading = 'down'
snake_head = down
if event.key == locals.K_UP and setheading !='down':
setheading = 'up'
snake_head = up
# 将背景图画上去 # 将背景图画上去
if setheading == 'right':
x += 30 x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
pos.append((x,y)) pos.append((x,y))
pos.pop(0) pos.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(pos)-1): for i in range(len(pos)-1):
screen.blit(body.pos[i]) screen.blit(body,pos[i])
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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