Commit e791f7d1 by BellCodeEditor

save project

parent b717c666
Showing with 26 additions and 1 deletions
......@@ -11,22 +11,47 @@ FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="up":
y-=30
if setheading=="down":
y+=30
position.append((x,y))
position.pop(0)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
elif event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
elif event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
elif event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,position[3] )
screen.blit(snake_head,position[3] )
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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