Commit e5eadd0c by BellCodeEditor

save project

parent 3e9887eb
Showing with 3 additions and 4 deletions
...@@ -13,8 +13,7 @@ right = pygame.image.load('right.png') ...@@ -13,8 +13,7 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240, 120 x,y=240, 120
body1x,body1y=210,120 position=[(180,90),(180,120,),(210.120),(x,y)]
body2x,body2y=180,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -22,14 +21,14 @@ while True: ...@@ -22,14 +21,14 @@ while True:
exit() exit()
x+=30 x+=30
body1x+=30 body1x+=30
body2x+=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(right, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (body1x,body1y)) screen.blit(body, (body1x,body1y))
screen.blit(body, (body2x,body2y)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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