Commit e35ec7b5 by BellCodeEditor

save project

parent 903a4d91
Showing with 26 additions and 1 deletions
...@@ -12,21 +12,46 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,46 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
left=pygame.image.load('left.png')
EPS=pygame.time.Clock() EPS=pygame.time.Clock()
x,y=240,120 x,y=240,120
sankeList=[(180,90),(180,120),(210,120),(x,y)] sankeList=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
set_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
set_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
set_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
set_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
set_head=down
if setheading=="right":
x+=30 x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
sankeList.pop(0) sankeList.pop(0)
sankeList.append((x,y)) sankeList.append((x,y))
screen.blit(right, (x, y)) screen.blit(set_head, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(sankeList)-1): for i in range(len(sankeList)-1):
screen.blit(body,sankeList[i]) screen.blit(body,sankeList[i])
......
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