Commit e2ece5a4 by BellCodeEditor

save project

parent 16f0d60e
Showing with 34 additions and 7 deletions
...@@ -3,7 +3,10 @@ from pygame import locals ...@@ -3,7 +3,10 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
fpsclock=pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -15,18 +18,41 @@ body = pygame.image.load('body.png') ...@@ -15,18 +18,41 @@ body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
if event.key==locals.K_UP and setheading!="down":
setheading="up"
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
if setheading=="left":
x-=30
elif setheading=="right":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
#x+=30
fpsclock.tick(3)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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