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Commit
e19af99f
authored
Oct 11, 2023
by
BellCodeEditor
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16f0d60e
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snake.py
snake.py
View file @
e19af99f
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化pygam,为使用pygame做准备
b
=
pygame
.
image
.
load
(
'bg.png'
)
#载入背景图
s
=
pygame
.
image
.
load
(
'right.png'
)
#载入蛇头
t
=
pygame
.
image
.
load
(
'body.png'
)
#载入身体
p
=
pygame
.
image
.
load
(
'apple.png'
)
#载入苹果
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 创建一个窗口
# 初始化pygame,为使用硬件做准备
f
=
pygame
.
time
.
Clock
()
#时钟,控制游戏速度
pygame
.
init
()
x
,
y
=
240
,
120
#初始化蛇头坐标
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
exit
()
# 将背景图画上去
x
+=
30
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
b
,(
0
,
0
))
#渲染图片素材到窗口
screen
.
blit
(
right
,
(
240
,
120
))
screen
.
blit
(
s
,(
x
,
y
))
# 将贪吃蛇的身体画上去
screen
.
blit
(
t
,(
210
,
120
))
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
t
,(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
t
,(
150
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
screen
.
blit
(
p
,(
360
,
300
))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
pygame
.
display
.
flip
()
#刷新游戏界面
# 刷新画面
f
.
tick
(
3
)
#设置游戏帧数
pygame
.
display
.
update
()
\ No newline at end of file
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