Commit e19af99f by BellCodeEditor

auto save

parent 16f0d60e
Showing with 20 additions and 27 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化pygam,为使用pygame做准备
b = pygame.image.load('bg.png') #载入背景图
s = pygame.image.load('right.png') #载入蛇头
t = pygame.image.load('body.png') #载入身体
p = pygame.image.load('apple.png') #载入苹果
screen = pygame.display.set_mode((660,480)) # 创建一个窗口
# 初始化pygame,为使用硬件做准备 f = pygame.time.Clock() #时钟,控制游戏速度
pygame.init() x,y = 240,120 #初始化蛇头坐标
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 x += 30
screen.blit(background, (0, 0))
# 将贪吃蛇画上去 screen.blit(b,(0,0)) #渲染图片素材到窗口
screen.blit(right, (240, 120)) screen.blit(s,(x,y))
# 将贪吃蛇的身体画上去 screen.blit(t,(210,120))
screen.blit(body, (210, 120)) screen.blit(t,(180,120))
screen.blit(body, (180, 120)) screen.blit(t,(150,120))
screen.blit(body, (180, 90)) screen.blit(p,(360,300))
# 将果实画上去
screen.blit(food, (360, 300)) pygame.display.flip() #刷新游戏界面
# 刷新画面 f.tick(3) #设置游戏帧数
pygame.display.update()
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