Commit e0f22bcf by BellCodeEditor

save project

parent 16f0d60e
Showing with 46 additions and 7 deletions
......@@ -6,27 +6,66 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPS = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
pos = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
if event.key==locals.K_UP and setheading!="down":
setheading="up"
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
if setheading == "right":
x+=30
if setheading == "left":
x-=30
if setheading == "up":
y-=30
if setheading == "down":
y+=30
pos.append((x,y))
pos.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(pos)-1):
screen.blit(body, pos[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPS.tick(2)
\ No newline at end of file
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