Commit db0e0762 by BellCodeEditor

auto save

parent a7aa7b0b
Showing with 15 additions and 11 deletions
...@@ -2,24 +2,28 @@ import pygame ...@@ -2,24 +2,28 @@ import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
while Ture: while Ture:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x+=30 x+=30
pygame.surface.blit(sourse,dest)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(240,120)) screen.blit(right,(x,y))
screen.blit(body,(210,120)) screen.blit(body,(210,120))
screen.blit(body,(180,120)) screen.blit(body,(180,120))
screen.blit(body,(180,90)) screen.blit(body,(180,90))
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK = pygame.time.Clock();FPSCLOCK.tick(3)aA 出去 FPSCLOCK = pygame.time.Clock()
\ No newline at end of file FPSCLOCK.tick(3)
\ No newline at end of file
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