Commit da20fa38 by BellCodeEditor

auto save

parent 6b152baf
Showing with 9 additions and 1 deletions
...@@ -12,9 +12,13 @@ background = pygame.image.load('bg.png') ...@@ -12,9 +12,13 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right" setheading="right"
sets=right
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -24,12 +28,16 @@ while True: ...@@ -24,12 +28,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left": if event.key==locals.K_RIGHT and setheading != "left":
setheading="right" setheading="right"
sets=right
if event.key==locals.K_LEFT and setheading != "right": if event.key==locals.K_LEFT and setheading != "right":
setheading="left" setheading="left"
sets=left
if event.key==locals.K_DOWN and setheading != "up": if event.key==locals.K_DOWN and setheading != "up":
setheading="down" setheading="down"
sets=down
if event.key==locals.K_UP and setheading != "down": if event.key==locals.K_UP and setheading != "down":
setheading="up" setheading="up"
sets=up
if setheading == "right": if setheading == "right":
x +=30 x +=30
elif setheading == "left": elif setheading == "left":
...@@ -45,7 +53,7 @@ while True: ...@@ -45,7 +53,7 @@ while True:
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(right,position[-1]) screen.blit(sets,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
......
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