Commit d7994ef5 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 51 additions and 5 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
head_x = 240
head_y = 120
position = [(210,120),(180,120),(90,120),(head_x,head_y)]
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -10,23 +14,64 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,23 +14,64 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
FPSCOLOK = pygame.time.Clock()
heading = "right"
snake_head = right
apple_x = 360
apple_y = 300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and heading != "left": #K_W
heading = "right"
if event.key == pygame.K_LEFT and heading != "right": #K_W
heading = "left"
if event.key == pygame.K_UP and heading != "down": #K_W
heading = "up"
if event.key == pygame.K_DOWN and heading != "up": #K_W
heading = "down"
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(food, (apple_x, apple_y))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) if heading == "right":
head_x += 30
snake_head = right
elif heading == "left":
head_x -= 30
snake_head = left
elif heading == "up":
head_y -= 30
snake_head = up
elif heading == "down":
head_y += 30
snake_head = down
position.append((head_x,head_y))
#判断是否吃到
if head_x == apple_x and head_y == apple_y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
else:
position.pop(0)
screen.blit(snake_head, (head_x, head_y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for index in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[index])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
FPSCOLOK.tick(10)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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