Commit d5241847 by BellCodeEditor

save project

parent 6e88e8d2
Showing with 18 additions and 8 deletions
...@@ -12,27 +12,37 @@ background = pygame.image.load('bg.png') ...@@ -12,27 +12,37 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading = 'right' x,y=240,120
posttion = [(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading !="left" if event.type == locals.K_RIGHT and setheading !="left":
setheading = 'right' setheading = 'right'
if event.type == locals.K_LEFT and setheading !="right" if event.type == locals.K_LEFT and setheading !="right":
setheading = 'left' setheading = 'left'
if event.type == locals.K_UP and setheading !="down" if event.type == locals.K_UP and setheading !="down":
setheading = 'up' setheading = 'up'
if event.type == locals.K_DOWN and setheading !="up" if event.type == locals.K_DOWN and setheading !="up":
setheading = 'down' setheading = 'down'
if setheading == "right" if setheading == "right":
x += 30 x += 30
elif setheading == "left" elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y +=30
......
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