Commit d3c258c1 by BellCodeEditor

save project

parent 16f0d60e
Showing with 36 additions and 28 deletions
import pygame
from pygame import locals
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
    x += 30   #
    position.append((x, y))
    position.pop(0)
    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 将贪吃蛇的头画上去
    screen.blit(right, position[-1])  #
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body, position[i])
    # 将果实画上去
    screen.blit(food, (360, 300))
    # 刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)
\ No newline at end of file
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