Commit d3b824b7 by BellCodeEditor

auto save

parent 0d563835
Showing with 21 additions and 5 deletions
...@@ -12,12 +12,16 @@ background = pygame.image.load('bg.png') ...@@ -12,12 +12,16 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right" setheading="right"
snake_head=right
import random
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -26,12 +30,16 @@ while True: ...@@ -26,12 +30,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left": if event.key==locals.K_RIGHT and setheading!="left":
setheading="right" setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right": if event.key==locals.K_LEFT and setheading!="right":
setheading="left" setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading!="down": if event.key==locals.K_UP and setheading!="down":
setheading="up" setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading!="up": if event.key==locals.K_DOWN and setheading!="up":
setheading="down" setheading="down"
snake_head=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
elif setheading=="left": elif setheading=="left":
...@@ -41,16 +49,24 @@ while True: ...@@ -41,16 +49,24 @@ while True:
elif setheading=="down": elif setheading=="down":
y+=30 y+=30
position.append((x,y)) position.append((x,y))
if apple_x==x and apple_y==y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_y=num2*30-30
apple_x=num1*30-30
else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(3) FPS.tick(3)
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