Commit d32ec861 by BellCodeEditor

save project

parent c7604339
Showing with 32 additions and 8 deletions
......@@ -6,27 +6,51 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
clock=pygame.time.Clock()
x=240
y=120
position=[(180, 90), (180, 120), (210, 120), (x, y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down =pygame.image.load('down.png')
setheading="right"
snke_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
snke_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snke_head=left
if event.key==locals.K_UP and setheading !="down":
setheading="up"
snke_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
snke_head=down
x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(right, position[-1])# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
clock.tick(3)
\ No newline at end of file
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