Commit d32303d1 by BellCodeEditor

save project

parent 6a6f968e
Showing with 19 additions and 1 deletions
...@@ -8,6 +8,7 @@ T=pygame.time.Clock() ...@@ -8,6 +8,7 @@ T=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -15,6 +16,8 @@ food = pygame.image.load('apple.png') ...@@ -15,6 +16,8 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
sdf='right'
asd=[(180, 90),(180, 120),(210, 120),(x, y)] asd=[(180, 90),(180, 120),(210, 120),(x, y)]
while True: while True:
...@@ -22,8 +25,23 @@ while True: ...@@ -22,8 +25,23 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and sdf!='left':
sdf='right'
if event.key==locals.K_LEFT and sdf!='right':
sdf='left'
if event.key==locals.K_UP and sdf!='down':
sdf='up'
if event.key==locals.K_DOWN and sdf!='up':
sdf='down'
if sdf=='right':
x=x+30 x=x+30
if sdf=='left':
x=x-30
if sdf=='up':
y=y-30
if sdf=='down':
y=y+30
asd.append((x,y)) asd.append((x,y))
asd.pop(0) asd.pop(0)
......
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