Commit d255a958 by BellCodeEditor

save project

parent 16f0d60e
Showing with 29 additions and 2 deletions
...@@ -12,15 +12,42 @@ background = pygame.image.load('bg.png') ...@@ -12,15 +12,42 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snack_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.KEY==locols.K_RIGHT and setheading!="left":
setheading="right"
snack_head=right
if event.KEY==locols.K_LEFT and setheading!="right":
setheading="left"
snack_head=left
if event.KEY==locols.K_UP and setheading!="down":
setheading="up"
snack_head=up
if event.KEY==locols.K_DOWN and setheading!="up":
setheading="down"
snack_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画.上去
screen.blit(right, (240, 120)) screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment