Commit d239961a by BellCodeEditor

save project

parent 50086c17
Showing with 27 additions and 1 deletions
...@@ -8,17 +8,43 @@ position=[(180,90),(180,120),(210,120),(x,y)] ...@@ -8,17 +8,43 @@ position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
setheading="right"
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down = pygame.image.load("down.png")
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
up = pygame.image.load("up.png")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event in pygame.event.get():
if event.key ==locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = 'left'
if event.key ==locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = 'up'
if event.key ==locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = 'right'
if event.key ==locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = 'down'
if setheading =='right':
x+=30
if setheading =='left':
x-=30
if setheading =='down':
y+=30
if setheading =='up':
y-=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
......
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