Commit d0163413 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 24 additions and 10 deletions
...@@ -7,26 +7,40 @@ pygame.init() ...@@ -7,26 +7,40 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPS = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
pos = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.ge
if event.type == locals.QUIT:
# 接收到退出事件后退出程序 if setheading == "right":
exit() x+=30
if setheading == "left":
x-=30
if setheading == "down":
x+=30
if setheading == "up":
x-=30
pos.append((x,y))
pos.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right,pos[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(pos)-1):
screen.blit(body, (180, 120)) screen.blit(body,pos[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPS.tick(1)
\ No newline at end of file
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