Commit cdc5dea9 by BellCodeEditor

save project

parent 4a18b4cb
Showing with 12 additions and 5 deletions
...@@ -12,7 +12,9 @@ background = pygame.image.load('bg.png') ...@@ -12,7 +12,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
pos = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -20,16 +22,21 @@ while True: ...@@ -20,16 +22,21 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
x += 30 x += 30
pos.append((x,y))
pos.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(pos)-1):
screen.blit(body, (180, 120)) screen.blit(body,pos[i])
screen.blit(body, (180, 90)) #screen. blit(body,(210,120))
#screen. blit(body,(180,120))
#screen. blit(body,(180,90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick() FPS.tick(3)
\ No newline at end of file \ No newline at end of file
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