Commit cb83d5da by BellCodeEditor

auto save

parent 4837d566
Showing with 145 additions and 384 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
a = 0
b = 0
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
a = random(1,22*30)
b = random(1,16*30)
# 将果实画上去
screen.blit(food, (a, b))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True: # # 初始化pygame,为使用硬件做准备
for event in pygame.event.get():
if event.type == locals.QUITimport pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True: # # 创建一个窗口
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True: # # 背景
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') body = pygame.image.load('body.png') # 身体
up = pygame.image.load('up.png') # left = pygame.image.load('left.png') # 头 朝左
down = pygame.image.load('down.png') # up = pygame.image.load('up.png') # 头 朝上
left = pygame.image.load('left.png') # down = pygame.image.load('down.png') # 头 朝下
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True: x, y = 240, 120
for event in pygame.event.get(): position = [(180, 90), (180, 120), (210, 120), (x, y)]
if event.type == locals.QUIT: # b = 0
# 接收到退出事件后退出程序 # setheading = "right"
exit() # snake_head = right
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if x - 30 <= 0 and y - 30 <= 0:
if event.key == locals.K_RIGHT and setheading != "left": print("贪吃蛇在网格里")
setheading = "right" else:
sethead = right print("贪吃蛇不在网格里")
if event.key == locals.K_LEFT and setheading != "right": # if event.type == locals.KEYDOWN:
setheading = "left" # if event.key == locals.K_RIGHT and setheading != "left":
sethead = left # setheading = 'right'
if event.key == locals.K_UP and setheading != "down": # snake_head = right
setheading = "up" # b = 30
sethead = up # if event.key == locals.K_LEFT and setheading != "right":
if event.key == locals.K_DOWN and setheading != "up": # setheading = 'left'
setheading = "down" # snake_head = left
sethead = down # b = 30
# 将背景图画上去 # if event.key == locals.K_UP and setheading != "down":
if setheading == "right": # setheading = 'up'
x += 30 # snake_head = up
elif setheading == "left": # b = 30
x -= 30 # if event.key == locals.K_DOWN and setheading != "up":
elif setheading == "up": # setheading = 'down'
y -= 30 # b =30
else: # snake_head = down
y += 30 # else:
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True: # b = 0
for event in pygame.event.get(): # # 设置贪吃蛇的头部坐标
if event.type == locals.QUIT: # if setheading == "right":
# 接收到退出事件后退出程序 # x += b
exit() # elif setheading == "left":
if event.type == locals.KEYDOWN: # x -= b
if event.key == locals.K_RIGHT and setheading != "left": # elif setheading == "up":
setheading = "right" # y -= b
sethead = right # else:
if event.key == locals.K_LEFT and setheading != "right": # y += b
setheading = "left" # position.append((x, y))
sethead = left # position.pop(0)
if event.key == locals.K_UP and setheading != "down": # # 将背景图画上去
setheading = "up" # screen.blit(background, (0, 0))
sethead = up # # 将贪吃蛇的头画上去
if event.key == locals.K_DOWN and setheading != "up": # screen.blit(snake_head, position[-1])
setheading = "down" # # 将贪吃蛇的身体画上去
sethead = down # for i in range(len(position)-1):
# 将背景图画上去 # screen.blit(body, position[i])
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True: # # 将果实画上去
for event in pygame.event.get(): # screen.blit(food, (360, 300))
if event.type == locals.QUIT: # # 刷新画面
# 接收到退出事件后退出程序 # pygame.display.update()
exit() # FPSCLOCK.tick(3)
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right": # #C,D,A,C,D
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3):
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)
\ No newline at end of file
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