Commit ca80ad69 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 52 additions and 23 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 pygame.init() # 初始pygame,未使用硬件做准备
pygame.init()
# 创建一个窗口 background = pygame.image.load('bg.png') # 背景图
screen = pygame.display.set_mode((660, 480)) right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 蛇身
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
# 背景 screen = pygame.display.set_mode((660,480)) # 创建一个窗口
background = pygame.image.load('bg.png') FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
right = pygame.image.load('right.png') x,y = 240,120 # 蛇头坐标
food = pygame.image.load('apple.png') position = [(180,90),(180,120),(210,120),(210,120),(x,y)] # 用列表存储蛇头和蛇身的位置
body = pygame.image.load('body.png')
setheading = 'right' # 蛇头方向
snake_head = right # 蛇头图片方向
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
#print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type == locals.KEYDOWN: # 判断获取到的事件的类型
screen.blit(background, (0, 0)) if event.key == locals.K_RIGHT and setheading != 'left':
# 将贪吃蛇画上去 setheading = 'right'
screen.blit(right, (240, 120)) snake_head = right
# 将贪吃蛇的身体画上去 if event.key == locals.K_LEFT and setheading != 'right':
screen.blit(body, (210, 120)) setheading = 'left'
screen.blit(body, (180, 120)) snake_head = left
screen.blit(body, (180, 90)) if event.key == locals.K_UP and setheading != 'down':
# 将果实画上去 setheading = 'up'
screen.blit(food, (360, 300)) snake_head = up
# 刷新画面 if event.key == locals.K_DOWN and setheading != 'up':
pygame.display.update() setheading = 'down'
\ No newline at end of file snake_head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y)) # 蛇头刷新
position.pop(0) # 蛇尾抛出
screen.blit(background,(0,0)) # 将背景图画上去
screen.blit(snake_head,position[-1]) # 渲染蛇头
for i in range(len(position)-1): # 遍历写入蛇身坐标位置
screen.blit(body,position[i])
screen.blit(food,(330,360))
pygame.display.update() # 刷新画面
FPSCLOCK.tick(3) # 控制时间,刷新帧数
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