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Commit
ca80ad69
authored
Apr 22, 2021
by
BellCodeEditor
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snake.py
snake.py
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ca80ad69
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 初始pygame,未使用硬件做准备
pygame
.
init
()
# 创建一个窗口
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景图
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 蛇身
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
# 背景
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 创建一个窗口
background
=
pygame
.
image
.
load
(
'bg.png'
)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
right
=
pygame
.
image
.
load
(
'right.png'
)
x
,
y
=
240
,
120
# 蛇头坐标
food
=
pygame
.
image
.
load
(
'apple.png'
)
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
210
,
120
),(
x
,
y
)]
# 用列表存储蛇头和蛇身的位置
body
=
pygame
.
image
.
load
(
'body.png'
)
setheading
=
'right'
# 蛇头方向
snake_head
=
right
# 蛇头图片方向
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
#print(event)
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
exit
()
# 将背景图画上去
if
event
.
type
==
locals
.
KEYDOWN
:
# 判断获取到的事件的类型
screen
.
blit
(
background
,
(
0
,
0
))
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
# 将贪吃蛇画上去
setheading
=
'right'
screen
.
blit
(
right
,
(
240
,
120
))
snake_head
=
right
# 将贪吃蛇的身体画上去
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
screen
.
blit
(
body
,
(
210
,
120
))
setheading
=
'left'
screen
.
blit
(
body
,
(
180
,
120
))
snake_head
=
left
screen
.
blit
(
body
,
(
180
,
90
))
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
'down'
:
# 将果实画上去
setheading
=
'up'
screen
.
blit
(
food
,
(
360
,
300
))
snake_head
=
up
# 刷新画面
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
'up'
:
pygame
.
display
.
update
()
setheading
=
'down'
\ No newline at end of file
snake_head
=
down
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
# 蛇头刷新
position
.
pop
(
0
)
# 蛇尾抛出
screen
.
blit
(
background
,(
0
,
0
))
# 将背景图画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 渲染蛇头
for
i
in
range
(
len
(
position
)
-
1
):
# 遍历写入蛇身坐标位置
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
food
,(
330
,
360
))
pygame
.
display
.
update
()
# 刷新画面
FPSCLOCK
.
tick
(
3
)
# 控制时间,刷新帧数
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