Commit c7a53e2b by BellCodeEditor

save project

parent 8cd0c72c
Showing with 27 additions and 2 deletions
...@@ -9,24 +9,49 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -9,24 +9,49 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
FPS=pygame.time.Clock() FPS=pygame.time.Clock()
list=[(180,90),(180,120),(210,120),(x,y)] list=[(180,90),(180,120),(210,120),(x,y)]
sd=right
setheading='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
sd= right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
sd=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
sd=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
sd=down
if setheading == 'right':
x+=30 x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
else:
y+=30
# 将背景图画上去
list.append((x,y)) list.append((x,y))
list.pop(0) list.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,list[3]) screen.blit(sd,list[3])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, list[2]) screen.blit(body, list[2])
screen.blit(body, list[1]) screen.blit(body, list[1])
......
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