Commit c70fd6d9 by BellCodeEditor

save project

parent 16f0d60e
Showing with 7 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
a=pygame.time.Clock()
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -12,16 +12,18 @@ background = pygame.image.load('bg.png') ...@@ -12,16 +12,18 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x=240
y=120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x=x+30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
...@@ -30,3 +32,4 @@ while True: ...@@ -30,3 +32,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
a.tick(3)
\ No newline at end of file
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