Commit c5ce64d4 by BellCodeEditor

save project

parent 762d8c89
Showing with 31 additions and 3 deletions
......@@ -12,24 +12,52 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
x,y=240,120
FPSCLOCK=pygame.time.Clock()
position=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
snake_head=right
snake_head=left
snake_head=up
snake_head=down
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x=x+30
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading = "right"
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading = "left"
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading = "up"
snake_head=down
if event.key==locals.K_DOWN and setheading !="up":
setheading = "down"
snake_head=up
#x=x+30
if setheading == "right":
x = x+30
if setheading == "left":
x = x-30
if setheading == "up"
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
......
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