Commit c5965ff7 by BellCodeEditor

save project

parent c1b2a134
Showing with 30 additions and 4 deletions
...@@ -12,25 +12,51 @@ background = pygame.image.load('bg.png') ...@@ -12,25 +12,51 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading != "right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading='down'
snake_head=down
x=x+30 if setheading=="right":
x=x+30
elif setheading=="left":
x=x-30
elif setheading=="up":
y=y-30
else:
y=y+30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
...@@ -41,4 +67,4 @@ while True: ...@@ -41,4 +67,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(5) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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