Commit c4e65763 by BellCodeEditor

save project

parent 9ff47efd
Showing with 26 additions and 0 deletions
...@@ -12,14 +12,40 @@ background = pygame.image.load('bg.png') ...@@ -12,14 +12,40 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head= right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head= right
if event.type == locals.K_RIGHT and setheading != "right":
setheading = "left"
snake_head= left
if event.type == locals.K_RIGHT and setheading != "down":
setheading = "up"
snake_head= up
if event.type == locals.K_RIGHT and setheading != "up":
setheading = "down"
snake_head= down
if setheading == "right"
x += 30 x += 30
elif setheading == "left"
x -= 30
if setheading == "up"
y += 30
else:
y -= 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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