Commit c040b77f by BellCodeEditor

auto save

parent 16f0d60e
Showing with 33 additions and 5 deletions
......@@ -6,27 +6,54 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y=240, 120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
if setheading == "right":
x=x+30
elif setheading == "left":
x=x-30
elif setheading == "up":
y=y-30
else:
y=y+30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(right, (position[-1]))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(20)
\ No newline at end of file
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