Commit c015792e by BellCodeEditor

save project

parent 86ab2e09
Showing with 18 additions and 11 deletions
...@@ -6,8 +6,7 @@ pygame.init() ...@@ -6,8 +6,7 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x=240
y=120
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -15,23 +14,31 @@ right = pygame.image.load('right.png') ...@@ -15,23 +14,31 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print()
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 x += 30 #
position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇的头画上去
screen.blit(right, (x,y)) screen.blit(right, position
[
-1]) #
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body, position
screen.blit(body, (180, 90)) [
i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(500000) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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