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Commit
bea9bffd
authored
Nov 19, 2022
by
BellCodeEditor
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e746848f
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snake.py
snake.py
View file @
bea9bffd
import
pygame
from
pygame
import
locals
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
'你做什么~~'
)
exit
()
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
# 分割线————————————————————————————————————————————————————————————————————
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
250
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
# 分割线————————————————————————————————————————————————————————————————————
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
"-"
*
30
)
print
(
' 战斗开始'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
))
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
print
(
"-"
*
30
)
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗:"
)
if
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
elif
choice
==
q
:
print
(
"游戏结束"
)
break
else
:
print
(
"请重新输入1或者2"
)
continue
num
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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