Commit bea9bffd by BellCodeEditor

save project

parent e746848f
Showing with 65 additions and 30 deletions
import pygame import random
from pygame import locals class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp=self.hp
# 初始化pygame,为使用硬件做准备 def combat(self, enemy): # 普通攻击
pygame.init() info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
# 创建一个窗口 enemy.hp -= self.attack
screen = pygame.display.set_mode((660, 480)) if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你做什么~~')
exit()
def cure(self): # 治疗
self.hp=self.hp+60
if self>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",60,",目前的血量为:",self.hp)
# 背景 # 分割线————————————————————————————————————————————————————————————————————
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') class Player(Hero):
food = pygame.image.load('apple.png') def __init__(self,hero_type,name):
body = pygame.image.load('body.png') super().__init__(name)
self.hp = 250
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
# 分割线————————————————————————————————————————————————————————————————————
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*30)
print(' 战斗开始')
while True: while True:
for event in pygame.event.get(): print("-"*30)
if event.type == locals.QUIT: choice=input("请选择释放英雄技能(1攻击/2治疗:")
# 接收到退出事件后退出程序 if choice=="1":
exit() houyi.combat(yase)
# 将背景图画上去 elif choice=="2":
screen.blit(background, (0, 0)) houyi.cure()
# 将贪吃蛇画上去 elif choice==q:
screen.blit(right, (240, 120)) print("游戏结束")
# 将贪吃蛇的身体画上去 break
screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) else:
screen.blit(body, (180, 90)) print("请重新输入1或者2")
# 将果实画上去 continue
screen.blit(food, (360, 300)) num=random.randint(1,3)
# 刷新画面 if num ==1:
pygame.display.update() yase.cure()
else:
\ No newline at end of file yase.combat(houyi)
\ No newline at end of file
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