Commit bb18c13b by BellCodeEditor

save project

parent 38bbbaf7
Showing with 28 additions and 1 deletions
...@@ -12,14 +12,41 @@ background = pygame.image.load('bg.png') ...@@ -12,14 +12,41 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
lefft= pygame.image.load('body.png')
up = pygame.image.load('body.png')
down = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="left":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="down":
setheading='down'
snake_head=down
if setheading =="right":
x +=30
elif setheading=="left":
x -=30
elif setheading=="up":
y -=30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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