Commit bad5a839 by BellCodeEditor

save project

parent 1b6bad9b
Showing with 31 additions and 4 deletions
...@@ -13,15 +13,42 @@ background = pygame.image.load('bg.png') ...@@ -13,15 +13,42 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type ==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
snake_head = down
if setheading =="right":
x += 30
elif setheading =="left":
x -= 30
elif setheading =="up":
y -= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
#y += 30 #y += 30
...@@ -30,7 +57,7 @@ while True: ...@@ -30,7 +57,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
...@@ -41,4 +68,4 @@ while True: ...@@ -41,4 +68,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(5) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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