Commit ba8285a5 by BellCodeEditor

auto save

parent b2e8b91b
Showing with 36 additions and 5 deletions
...@@ -12,26 +12,56 @@ FPS = pygame.time.Clock() ...@@ -12,26 +12,56 @@ FPS = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x = 240 x = 240
y = 120 y = 120
snake = [(180, 90),(180, 120),(210, 120),(x,y)]
heading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and heading != "left":
heading = "right"
snake_head = right
if event.key == locals.K_LEFT and heading != "right":
heading = "left"
snake_head = left
if event.key == locals.K_UP and heading != "down":
heading = "up"
snake_head = up
if event.key == locals.K_DOWN and heading != "up":
heading = "down"
snake_head = down
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, (x, y))
x += 30 if heading == "right":
x += 30
elif heading == "left":
x -= 30
elif heading == "up":
y -= 30
else:
y +=30
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(snake)-1):
screen.blit(body, (180, 120)) screen.blit(body, snake[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
snake.append((x,y))
snake.pop(0)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(3) FPS.tick(3)
\ No newline at end of file
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