Commit ba4e17eb by BellCodeEditor

save project

parent eae7535c
Showing with 14 additions and 9 deletions
...@@ -5,8 +5,9 @@ from pygame import locals ...@@ -5,8 +5,9 @@ from pygame import locals
pygame.init() pygame.init()
x,y=240,120 x,y=240,120
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen =pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,210),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -18,17 +19,21 @@ while True: ...@@ -18,17 +19,21 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right,(position[-1]))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) # screen.blit(food, (360, 300))
x+=30 for i in range(len(position)-1):
FPSCLOCK=pygame.time.Clock.tick(3) screen.blit (body,(position[i]))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
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