Commit b99bc3b1 by BellCodeEditor

save project

parent 28122b7d
Showing with 11 additions and 5 deletions
...@@ -4,7 +4,7 @@ from pygame import locals ...@@ -4,7 +4,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 d=pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
...@@ -15,22 +15,27 @@ body = pygame.image.load('body.png') ...@@ -15,22 +15,27 @@ body = pygame.image.load('body.png')
x=240 x=240
y=120 y=120
a=[(210,120),(180,120),(180,90),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 x+=30
a.append((x,y))
a.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,(x,y)) screen.blit(right,(x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body,(210,120)) # screen.blit(body,(210,120))
screen.blit(body,(180,120)) # screen.blit(body,(180,120))
screen.blit(body,(180,90)) # screen.blit(body,(180,90))
for i in range(len(a)-1):
screen.blit(body,a[i])
# 将果实画上去 # 将果实画上去
screen.blit(food,(360, 300)) screen.blit(food,(360, 300))
# 刷新画面 # 刷新画面
d.tick(3)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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