Commit b7a060bb by BellCodeEditor

auto save

parent eb283d41
Showing with 10 additions and 10 deletions
...@@ -14,12 +14,12 @@ background = pygame.image.load('bg.png') ...@@ -14,12 +14,12 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png') # 朝左 left = pygame.image.load('left.png')
up = pygame.image.load('up.png') # 朝上 up = pygame.image.load('up.png')
down = pygame.image.load('down.png') # 朝下 down = pygame.image.load('down.png')
x, y = 240, 120 # 初始化贪吃蛇的头的坐标 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] #列表,身体及头的坐标 position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,15 +52,15 @@ while True: ...@@ -52,15 +52,15 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y)) #将贪吃蛇头的新坐标添加进列表 position.append((x, y))
position.pop(0) # position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇头画上去 # 将贪吃蛇头画上去
screen.blit(snake_head, position[-1]) # #渲染贪吃蛇头,取出列表身体的坐标,进行渲染 screen.blit(snake_head, position[-1]) #
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): #len函数获取列表的长度再减一 for i in range(len(position)-1):
screen.blit(body, position[i]) #生成列表下标 screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
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