Commit b7528f3e by BellCodeEditor

auto save

parent 16f0d60e
Showing with 59 additions and 8 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -7,26 +8,77 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
head_x=240
head_y=120
FPSCOLOK=15
FPSCLOCK = pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(head_x,head_y)]
heading="right"
snake_head = right
apple_x=360
apple_y=300
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type == pygame.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and heading != "left":
heading = "right"
if event.key == pygame.K_LEFT and heading != "right":
heading = "left"
if event.key == pygame.K_DOWN and heading != "up":
heading = "down"
if event.key == pygame.K_UP and heading != "down":
heading = "up"
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(food, (apple_x, apple_y))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
if heading =="right":
head_x +=30
snake_head = right
elif heading=="left":
head_x -=30
snake_head = left
elif heading=="down":
head_y +=30
snake_head = down
elif heading=="up":
head_y -=30
snake_head = up
if head_x == apple_x and head_y == apple_y:
apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30
else:
position.pop(0)
position.append((head_x,head_y))
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for index in range(len(position)-1):
screen.blit(body,position[index])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
FPSCLOCK.tick(5)
pygame.display.update()
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