Commit b56cc504 by BellCodeEditor

save project

parent 3041497d
Showing with 17 additions and 11 deletions
...@@ -10,6 +10,9 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,6 +10,9 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
...@@ -17,27 +20,32 @@ x,y=240,120 ...@@ -17,27 +20,32 @@ x,y=240,120
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right" setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !='left':
setheading='right' setheading='right'
if event.key==locals.K_LEFT and setheading !="right": snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left' setheading='left'
if event.key==locals.K_UP and setheading !="down": snake_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up' setheading='up'
if event.key==locals.K_DOWN and setheading !="up": snake_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down' setheading='down'
snake_head=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
elif setheading=="left": elif setheading=="left":
x-=30 x-=30
elif setheading=="up": elif setheading=="up":
y-=30 y-=30
else setheading=="down": elif setheading=="down":
y+=30 y+=30
position.append((x, y)) position.append((x, y))
...@@ -45,17 +53,15 @@ while True: ...@@ -45,17 +53,15 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(1) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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