Commit b4446847 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 38 additions and 8 deletions
......@@ -6,27 +6,57 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
x=240
y=120
position = [(180,90),(180,120),(210,120),(x,y)]
zzz = 'right'
zaoxing = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and zzz!="left":
zzz = "right"
zaoxing = right
if event.key == locals.K_LEFT and zzz!="right":
zzz = "left"
zaoxing = left
if event.key == locals.K_UP and zzz!="down":
zzz = "up"
zaoxing = up
if event.key == locals.K_DOWN and zzz!="up":
zzz = "down"
zaoxing = down
if zzz == "right":
x+=30
elif zzz == "left":
x-=30
elif zzz == "up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(zaoxing, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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