Commit b325a714 by BellCodeEditor

save project

parent 9ae3954a
Showing with 6 additions and 1 deletions
...@@ -15,12 +15,13 @@ body = pygame.image.load('body.png') ...@@ -15,12 +15,13 @@ body = pygame.image.load('body.png')
left= pygame.image.load('left.png') left= pygame.image.load('left.png')
up= pygame.image.load('up.png') up= pygame.image.load('up.png')
down= pygame.image.load('down.png') down= pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)] p=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
setheading='right' setheading='right'
score=0
s=right s=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -66,6 +67,9 @@ while True: ...@@ -66,6 +67,9 @@ while True:
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info='score'+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
fps.tick(4) fps.tick(4)
\ No newline at end of file
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