Commit b322015c by BellCodeEditor

auto save

parent 00c1efef
Showing with 50 additions and 32 deletions
import pygame import turtle
from pygame import locals a=turtle.Pen()
# for i in range(4):
# a.fd(100)
# a.left(90)
# a.penup()
# a.left(45)
# a.fd(20)
# a.right(45)
# a.pendown()
# for i in range(4):
# a.fd(70)
# a.left(90)
# 初始化pygame,为使用硬件做准备 #for i in range(4):
pygame.init() # for i in range(2):
# a.fd(100)
# a.left(90)
# a.fd(50)
# a.left(90)
# a.right(90)
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景 #for i in range(8):
background = pygame.image.load('bg.png') # for i in range(2):
right = pygame.image.load('right.png') # a.fd(50)
food = pygame.image.load('apple.png') # a.left(90)
body = pygame.image.load('body.png') # a.fd(100)
# a.left(90)
x,y = 240,120 #
# a.fd(50)
while True: # a.left(360/8)
for event in pygame.event.get(): #for i in range(6):
if event.type == locals.QUIT: # a.fd(100)
# 接收到退出事件后退出程序 # a.left(360/6)
exit() b=0
# 将背景图画上去 for i in range(5):
screen.blit(background, (0, 0)) a.fd(50)
# 将贪吃蛇画上去 a.fd(-100)
screen.blit(right, (240, 120)) a.right(90)
# 将贪吃蛇的身体画上去 a.fd(100)
screen.blit(body, (210, 120)) a.left(90)
screen.blit(body, (180, 120)) a.fd(100)
screen.blit(body, (180, 90)) a.left(90)
# 将果实画上去 a.fd(100)
screen.blit(food, (360, 300)) b=b+72
# 刷新画面 a.seth(0)
pygame.display.update() a.penup()
\ No newline at end of file a.goto(0,0)
a.pendown()
a.left(b)
turtle.done()
\ No newline at end of file
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