Commit b1b9d2d9 by BellCodeEditor

auto save

parent a8e80695
Showing with 40 additions and 8 deletions
......@@ -3,30 +3,62 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
pc = [(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 创建一个窗口
screen = pygame.display.set_mode((720,540))
fps = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
sn = right
set_h = "r"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and set_h != "l":
set_h = 'r'
sn = right
if event.type == locals.K_LEFT and set_h != "r":
set_h = 'l'
sn = left
if event.type == locals.K_UP and set_h != "d":
set_h = 'u'
sn = up
if event.type == locals.K_DOWN and set_h != "u":
set_h = 'd'
sn = down
if set_h == "r":
x+=30
elif set_h == "l":
x-=30
elif set_h == "u":
y-=30
else:
y+=30
pc.append((x,y))
pc.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(sn, pc[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(pc)-1):
screen.blit(body, pc[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
fps.tick(20)
\ No newline at end of file
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