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Commit
b0a768e6
authored
Apr 17, 2022
by
BellCodeEditor
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parent
b2db0b43
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snake.py
snake.py
View file @
b0a768e6
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
))
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
#!/usr/bin/env python
import
pygame
,
sys
,
time
,
random
from
pygame.locals
import
*
# 定义颜色变量
redColour
=
pygame
.
Color
(
255
,
0
,
0
)
blackColour
=
pygame
.
Color
(
0
,
0
,
0
)
whiteColour
=
pygame
.
Color
(
255
,
255
,
255
)
greyColour
=
pygame
.
Color
(
150
,
150
,
150
)
# 定义gameOver函数
def
gameOver
(
playSurface
):
gameOverFont
=
pygame
.
font
.
Font
(
'arial.ttf'
,
72
)
gameOverSurf
=
gameOverFont
.
render
(
'Game Over'
,
True
,
greyColour
)
gameOverRect
=
gameOverSurf
.
get_rect
()
gameOverRect
.
midtop
=
(
320
,
10
)
playSurface
.
blit
(
gameOverSurf
,
gameOverRect
)
pygame
.
display
.
flip
()
time
.
sleep
(
5
)
pygame
.
quit
()
sys
.
exit
()
# 定义main函数
def
main
():
# 初始化pygame
pygame
.
init
()
fpsClock
=
pygame
.
time
.
Clock
()
# 创建pygame显示层
playSurface
=
pygame
.
display
.
set_mode
((
640
,
480
))
pygame
.
display
.
set_caption
(
'Raspberry Snake'
)
# 初始化变量
snakePosition
=
[
100
,
100
]
snakeSegments
=
[[
100
,
100
],[
80
,
100
],[
60
,
100
]]
raspberryPosition
=
[
300
,
300
]
raspberrySpawned
=
1
direction
=
'right'
changeDirection
=
direction
while
True
:
# 检测例如按键等pygame事件
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
QUIT
:
pygame
.
quit
()
sys
.
exit
()
elif
event
.
type
==
KEYDOWN
:
# 判断键盘事件
if
event
.
key
==
K_RIGHT
or
event
.
key
==
ord
(
'd'
):
changeDirection
=
'right'
if
event
.
key
==
K_LEFT
or
event
.
key
==
ord
(
'a'
):
changeDirection
=
'left'
if
event
.
key
==
K_UP
or
event
.
key
==
ord
(
'w'
):
changeDirection
=
'up'
if
event
.
key
==
K_DOWN
or
event
.
key
==
ord
(
's'
):
changeDirection
=
'down'
if
event
.
key
==
K_ESCAPE
:
pygame
.
event
.
post
(
pygame
.
event
.
Event
(
QUIT
))
# 判断是否输入了反方向
if
changeDirection
==
'right'
and
not
direction
==
'left'
:
direction
=
changeDirection
if
changeDirection
==
'left'
and
not
direction
==
'right'
:
direction
=
changeDirection
if
changeDirection
==
'up'
and
not
direction
==
'down'
:
direction
=
changeDirection
if
changeDirection
==
'down'
and
not
direction
==
'up'
:
direction
=
changeDirection
# 根据方向移动蛇头的坐标
if
direction
==
'right'
:
snakePosition
[
0
]
+=
20
if
direction
==
'left'
:
snakePosition
[
0
]
-=
20
if
direction
==
'up'
:
snakePosition
[
1
]
-=
20
if
direction
==
'down'
:
snakePosition
[
1
]
+=
20
# 增加蛇的长度
snakeSegments
.
insert
(
0
,
list
(
snakePosition
))
# 判断是否吃掉了树莓
if
snakePosition
[
0
]
==
raspberryPosition
[
0
]
and
snakePosition
[
1
]
==
raspberryPosition
[
1
]:
raspberrySpawned
=
0
else
:
snakeSegments
.
pop
()
# 如果吃掉树莓,则重新生成树莓
if
raspberrySpawned
==
0
:
x
=
random
.
randrange
(
1
,
32
)
y
=
random
.
randrange
(
1
,
24
)
raspberryPosition
=
[
int
(
x
*
20
),
int
(
y
*
20
)]
raspberrySpawned
=
1
# 绘制pygame显示层
playSurface
.
fill
(
blackColour
)
for
position
in
snakeSegments
:
pygame
.
draw
.
rect
(
playSurface
,
whiteColour
,
Rect
(
position
[
0
],
position
[
1
],
20
,
20
))
pygame
.
draw
.
rect
(
playSurface
,
redColour
,
Rect
(
raspberryPosition
[
0
],
raspberryPosition
[
1
],
20
,
20
))
# 刷新pygame显示层
pygame
.
display
.
flip
()
# 判断是否死亡
if
snakePosition
[
0
]
>
620
or
snakePosition
[
0
]
<
0
:
gameOver
(
playSurface
)
if
snakePosition
[
1
]
>
460
or
snakePosition
[
1
]
<
0
:
for
snakeBody
in
snakeSegments
[
1
:]:
if
snakePosition
[
0
]
==
snakeBody
[
0
]
and
snakePosition
[
1
]
==
snakeBody
[
1
]:
gameOver
(
playSurface
)
# 控制游戏速度
fpsClock
.
tick
(
10
)
if
__name__
==
"__main__"
:
main
()
\ No newline at end of file
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