Commit aef5299c by BellCodeEditor

auto save

parent 1245a584
Showing with 65 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random #导入了随机模块
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((630, 450))
FPSCLOCK = pygame.time.Clock() #控制游戏速度
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png') #头朝右
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head = right
apple_x = 360 #苹果的X坐标
apple_y = 300 #苹果的Y坐标
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
#设置贪吃蛇的头部坐标
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y))
#贪吃蛇碰到了苹果
if x == apple_x and y == apple_y:
num1 = random.randint(1,22) #横格数
num2= random.randint(1,16) #横格数
apple_x = 30 * num1 - 30
apple_y = 30 * num2 - 30
score += 5 #每吃一次苹果加五分
else:
position.pop(0)
#贪吃蛇撞墙
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y)) #300
#绘制分数
info = 'Score:'+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text.(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
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