Commit ad57a181 by BellCodeEditor

auto save

parent 01436f6c
Showing with 18 additions and 10 deletions
...@@ -7,26 +7,34 @@ pygame.init() ...@@ -7,26 +7,34 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x, y = 240,120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 x += 30
screen.blit(background, (0, 0)) position.append((x, y))
position.pop(0)
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(background, (0,0))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(right, position[-1])
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) for i in range(len(position)-1):
# 刷新画面 screen.blit(body, position[i])
pygame.display.update()
\ No newline at end of file
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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